Here's the problem I have with a +10 vs X mod. And, this is mostly about the Elite missions in DoA and Slavers. The groups are generally well balanced, except for maybe Forge in Slavers, which has more fire damage dealers. So, if I choose +10 vs fire, I'm excluding slashers, hammers, and ranged attacks. I've been going with -5/20 until I started reading about how, in the long run, it isn't that good. But, isn't it better to have a possibility of stopping any attack vs more against a specific attack? And, I don't have enough space to store all the different +10 AL vs, so I can switch them out everytime I change dungeons or quests.
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